![]() In October 2011 the Rigs of Rods team decided the potential for the sort of soft-body physics on show in their game was too great to ignore. Where you haven’t seen these amazingly realistic vehicle collisions, however, is in a big budget commercial racing or driving game. Or perhaps you’re a Rigs of Rods aficionado, an open-source driving sandbox game loved by fans for its soft-body physics (although they’re not as good as those on display in the videos here). Perhaps you saw their second video, released in July, or the pair of single crash clips they uploaded just days ago. ![]() ![]() You may have come across this video before it chalked up two million views in just three days when BeamNG published it back in March. Just like euphoria gave us tumbling bodies that look like real tumbling bodies, here were car crashes that looked like real car crashes. Watching BeamNG’s debut reel is a little like the automotive equivalent of the first time we all saw NaturalMotion’s euphoria engine in action way back in 2006, in that tech trailer of the Indiana Jones game that never came to fruition. And earlier this year a small start-up company called BeamNG proved it. Surely it doesn’t have to be this way? No, it doesn’t. ![]() When’s the last time you played a racing game, or perhaps an action game with a driving component, and marvelled at the realism of the crashes? For every one that gets even mildly close there are handfuls more that suffice with the bare minimum of slightly crumpled panels and scuffed paintjobs. ![]()
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